Tuesday, April 3, 2012

Battle Report: Cryx vs. Cygnar

This was the initial table set-up. Warma-Hordes uses a 4 foot by 4 foot table, and the shop here has one custom made for them, with two 4 by 6 tables there too. Ignore the phone on the table. It has no effect, and is not actual terrain. The three patches of trees are forests, which slow people who enter that do not have the ability, pathfinder. People on the hills get a slight bonus to defense. The two players were Orlando and Jason. Both of whom are pretty awesome. Jason was playing Cygnar, and Orlando was playing Cryx.



Jason's List:
Major "Siege" Brisbane
Reinholdt, Goblin Speculator
10x Trenchers
6x Rangers
1x Defender Warjack

Orlando's List:
The Witch Coven of Garlghast
Deathjack
1x Ripjaw
1x Defiler
1x Skarlock
2x Pistol Wraiths


Orlando spread his guys thin and made a...particularly reckless advance. Clearly he was going for the caster-kill, and this was a good strategy for it. If Jason made even a single opening, Orlando would be there to exploit it. Jason's advantage was numbers. Orlando's advantage was his two small bonejacks and his pair of pistol wraiths. They're incorporeal, so they can only be harmed by magic weapons, and magic weapons aren't common. That means that they're virtually immune to most infantry damage. Also, bonejacks all have an ability called arc node, which lets you cast a spell through them if they're in range of the initial spell. This is great, because his caster was actually three witches and...I still swear its a sea mine. Either way, with three casters, they can belt out a mess of spells, and if they're outside of range, Jason would be hard-pressed to get the caster-kill.


Jason's rangers, threatened by a pistol wraith. As a sniper unit, they were boned. OR ARE THEY?!

Both heavies are on the same size bases, and for all intents and purposes, are pretty close, stat-wise. Why is it that Deathjack's hand is as big as the Defender's ENTIRE BODY!? 

Deathjack charged the Defender, fell short by a half an inch (you're not allowed to measure before you declare charges), and Jason was left to retaliate.


The snipers were threatened by a pistol wraith, which is the restless ghost of a duelist, animated by Cryx dark magic. What are they going to do?!


On Jason's retaliation turn, his Defender roughed the Helljack up, taking out his Cortex, which means that he can no longer be allocated focus from his caster, making him extremely pathetic. Jason then charged with his caster, assuming that a brainless helljack (the Cryx-only version of the heavy warjack) isn't capable of killing his beefy caster. Jason's trenchers then continued to shoot at Orlando's other pistol wraith and bonejack (I think it was the Ripsaw).

In an ironic twist, the motto for the game is "Play like you've got a pair." 

The Rangers ran...like cowards. Seriously, I don't see why neither of them did anything, but I guess I don't have to.


Orlando and his Deathjack targeted Siege Brisbane, and he hit with his first fist attack, missed with his dead right arm, and hit with his horns. When rolling for damage, Deathjack's claws have a P+S (this is his damage, plus the results of two dice) equal to Siege Brisbane's armor, so the results of the dice are straight damage. The horns have a lower P+S, so higher numbers are needed to damage Brisbane. Orlando rolled, on four dice, three 6's and a 5. The odds of that are slim to none, and were just enough to BARELY kill Brisbane, through sheer dumb luck. I think the best part of this was that Orlando would be told "You need a 9 to hit" and his response would always be "I got this." Even when he was told he needed boxcars for the kill, again, he says "I got this" and when he actually DID, he did a victory lap. What an upset.

Game over: CRYX WINS.

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