Ok, so the other game I play is Warmachine, but everyone I know who plays it calls it Warma-Hordes, because we can't forget about the Hordes players...or they'll show up when we least want to see them.
Ok, so the setting is the world of Immoren, on the continent of Caen. It was a generic lame D&D world, where elves, dwarves, and humans sometimes went out to go kill things because they look different than themselves. And that was all well and good, until one day when the Orgoth came. I know almost nothing about them, except that they were highly magical in a magic-light world. So the races all banded together and, using dwarf technology, made these things called the colossals, which pushed the Orgoth out of Caen and back to their place...for now. However, necessity is the mother of invention, and technology progressed at a ridiculous rate.
So, the people of Caen have all of this technology sitting around, and they spread themselves into little countries. They form the countries of Ord, Cygnar, Khador, Llael (France-esque), Rhul, and Ios (home of the elves). At one point, part of Cygnar split off from the rest, calling themselves the Protectorate of Menoth, establishing a theocracy devoted to the will of the god of civilization, Menoth. Also at some point, the Trollbloods (a Hordes faction) helped Cygnar with something or another, and earned land to call their own. Also also, at some point Khador swept down and crushed Llael into nothing. Gold cannot buy mercy.
The different factions are amazing and diverse and each player can find at LEAST one that they want to play, typically. I myself have a Khador army, and an army that I won't reveal until the 7th, after our big tournament. If no one knows what I'm bringing to bear, then its that much more likely to do well. But I also have mercenaries to shove into my Khador army. Mercenaries can be bought to bulk up your own guys and patch up weak parts.
So, we start with Warmachine. The "good guy" in Warmachine is Cygnar. They're the "Good old boys," maybe British, maybe American-esque (I think they're British, personally.). They were the ones defending Llael from Khador, but since Llael fell, Khador is now knocking on their door...with axes, while yelling "HERE'S JOHNNY!" Cygnar uses lightning magic, which is great, because it disrupts enemy warjacks. Not as effective against Hordes. They're extremely shooty, and have a tendency to rely on lines of guys with highly accurate rifles, picking off the enemy before they close in, when the enemy jacks get disrupted, making them pathetic, and the Cygnarian infantry does their charge.
The main "bad guy" is Khador. They're unabashedly Russian. Everything about them is big and slow and heavily-armored. Their guys can take an ass-kicking and shrug, then return with their spell "ax-to-face." They're not very shooty, but they can take quite a hit, and have a diverse army. Also, they're douchebags, but that's ok. Almost everyone in this game is some brand of douche or another. To me, it seems they have the most diversity of models, and I see that as a win right there. I mean, the guy with the most options is at an advantage.
Then there is the Protectorate of Menoth. I hate these guys. They seem, to me, to be a sub-par version of Khador. They focus on starting things on fire and denying the enemy things. Lot of synergy with some of their guys, but their flavor bugs me. They're a cross between crusaders and jihadists, and this bugs me enough for me to bring my A-game against them every time. There is no "just for funsies" fight between myself and Menoth. And its NOT that they're religious. I LOVE the flavor of Morrow, the god of good stuff. I think it may be that their casters have a tendency to look like the Pope, and I personally think the Pope is a bit of a douche.
The Cryx are wonderful. I love their flavor. The island of undead, haven for the worst of pirates. They specialize in assassination and corrosion. I hate fighting against them, because they have a slew of negative buffs (-2 to all stats and the like), many have stealth (so you can only shoot at them if you're within 6 inches, regardless of your weapon's range), and janky (that means awesome and probably cheatyface) spells that give them the ability to walk THROUGH terrain and people and the like. But, they're a glass cannon. The hurt bad, they're hard to hit, but they break like its their job. ALso, their leader is a GOD DAMN DRAGON. He's the dragon father, Toruk, and he's specifically looking for his spawn, so he can kill them and consume their power back.
The Retribution of Scyrah is a faction of elves who live in the woods, accept no trespassers, and are currently in crisis-mode. Long ago, the elves summoned their gods into the world.Gods react poorly to being summoned, and the capital of Ios couldn't handle it. When the gods walked out of their realm, the elf capital (full of elves) exploded, killing virtually everyone there. Their gods are not immortal, and they started to diminish. At this point, there are two gods left. One of which is currently in an induced coma (and had to be stolen BACK from Khador...they stole a GOD), and the other is frozen in a block of ice (by the nyss, a race of elves living in the frigid northern areas. The Retribution is convinced that their gods are dying because human warcasters and warlocks are draining their power. Elves in this world reincarnate their souls into newborn bodies when they die, and since the gods are waning, more and more elves are being born without souls...thus they're out to kill everyone who's not them who does magic.
The mercenaries are diverse. Some are pirates, some are dwarves, some are simply rough-and-tumble men with a taste for violence. They use retired Cygnar warjacks (which are still nothing to sneeze at) as their muscle.
Then there's Hordes. The "good guy" from Hordes is the Trollbloods. They're Scottish themed, and they've got the diversity to be a great army, but they're just not for me. They kind of bore me, to be honest. They do all kinds of magic, and have some cool things, and their big guys are super awesome, but they're just...my army. You know? They have some of the jankiest, coolest abilities in the game, and all of their guys are mandatorily "tough" which means that, when they die, you roll a single dice, and on a 5 or 6, they're not dead, and keep doing their thing. One-in-three chance to negate death? AWESOME!
The Legion of Everblight is run by Toruk the Dragon-Father's most clever of children, Everblight. Everblight started off, immediately, by finding the capital of the elves and moving in. Then he used his own blood to create dragonspawn. He's AMAZING at it, able to manipulate his own blood into dozens of violent, savage shapes. One day, several centuries later, the elves realized that there was a dragon of deific power living beneath their city, and sent everyone into the caverns to kill him. This would be the equivalent of finding out the Cthulhu lived in the sewers of Manhattan. At great cost, they killed Everblight and his spawn, and hid his athanc (which I guess is like a soul, if it crystallized) in the mountains. Then Everblight hung out for a few centuries. Like a lot of them. And eventually he got the attention of a young ogrun (see: ogre) slave named Thagrosh. He convinced Thagrosh that he would gain the dragon's power if he became one with Everblight. So he stabbed himself in the heart with the crystallized dragon soul, and the two fused. Then he quickly took over the ogrun and the nearby nyss, corrupting them. As the Legion of Everblight gathers more generals, Everblight fuses with them too, forming a telepathic network. His only hope is that Toruk doesn't realize that Everblight doesn't have a physical body...
The Circle Orboros is a pretty sweet group too, being a druid circle living in the woods. They accept no trespassers either, as they fight the expanse of civilization, trying to maintain balance between civilization and nature. They're followers of the Devourer Wurm, Orboros. They make their own stone elementals to bring to fights, but also bring in various woodland creatures and their own human supporters. The group plays in a very hit-and-run type style. They barrage people under a hail of arrows, hiding and moving in the woods, where most people are extremely slow. They have some of the most terrifying assassins in the game, and I am EXTREMELY jealous. I would likely be playing them if my lady-friend were not doing so first. However, since its her first minis game, I get to play with the books, to tell her the most horrifying combinations out there. Hopefully she figures it out. I have confidence.
The last "official" faction is the Skorne. They're some kind of corrupted evil elf-looking things, and they have an empire that resembles the Persian empire. They have these big elephant-looking things, and their lights are cyclops. The cyclops savage is the most terrifying thing in the game, in my opinion. You have the option of rolling the dice BEFORE you figure out if you want to boost the attack, which means that if you miss by two, you know to boost that one...If you miss by nine, don't bother. I like this faction, but there are some things I hate. Their style, first of all, is way too angular. Not every person needs spikes on their armor. Also, one of their units is a calf from the elephant-type things, except that its been tortured. I have moral issues with that...
The last ACTUAL faction is the minions. The minions are like mercenaries for Hordes players. There are two groups thusfar: The Blindwater Congregation and the Thornfall Alliance Minion Pact. The first one is gatormen, and the second is pig people. Both are kind of cool, but really small armies, with maybe ten different models in the whole group. For either faction. And there's a lot of overlap. However, they also have all of the cool utility solos and such. Now most factions can hire Alten Ashley, the big game hunter with the elephant gun, as he's a minion/mercenary.
Sorry for the huge text-dump, but I figure people would like to know who is who. I personally find their motives to be awesome. So many times two people have set up the table to realize that their casters are the Ash and Gary Oak of the game, hating each other more than they have ever loved anything. And those players tend to get into it, which is awesome to watch. A good backstory makes a good game great, in my opinion. You're not just cramming two groups of meat together, you're on a mission, whether it be invasion, defense of your homeland, punishment on trespassers, or just good old-fashioned dick-headedness.
You know what? I'll just have more pictures.